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simulation::random(n) 0.1 tcllib "Tcl Simulation Tools"
Name
simulation::random - Pseudo-random number generators
Synopsis
- package require Tcl ?8.4?
- package require simulation::random 0.1
- ::simulation::random::prng_Bernoulli p
- ::simulation::random::prng_Discrete n
- ::simulation::random::prng_Poisson lambda
- ::simulation::random::prng_Uniform min max
- ::simulation::random::prng_Exponential min mean
- ::simulation::random::prng_Normal mean stdev
- ::simulation::random::prng_Pareto min steep
- ::simulation::random::prng_Gumbel min f
- ::simulation::random::prng_chiSquared df
- ::simulation::random::prng_Disk rad
- ::simulation::random::prng_Sphere rad
- ::simulation::random::prng_Ball rad
- ::simulation::random::prng_Rectangle length width
- ::simulation::random::prng_Block length width depth
Description
This package consists of commands to generate pseudo-random number generators. These new commands deliver
- numbers that are distributed normally, uniformly, according to a Pareto or Gumbel distribution and so on 
- coordinates of points uniformly spread inside a sphere or a rectangle 
For example:
    set p [::simulation::random::prng_Normal -1.0 10.0]
produces a new command (whose name is stored in the variable "p") that generates normally distributed numbers with a mean of -1.0 and a standard deviation of 10.0.
PROCEDURES
The package defines the following public procedures for discrete distributions:
- ::simulation::random::prng_Bernoulli p
- Create a command (PRNG) that generates numbers with a Bernoulli distribution: the value is either 1 or 0, with a chance p to be 1 - float p
- Chance the outcome is 1 
 
- ::simulation::random::prng_Discrete n
- Create a command (PRNG) that generates numbers 0 to n-1 with equal probability. - int n
- Number of different values (ranging from 0 to n-1) 
 
- ::simulation::random::prng_Poisson lambda
- Create a command (PRNG) that generates numbers according to the Poisson distribution. - float lambda
- Mean number per time interval 
 
The package defines the following public procedures for continuous distributions:
- ::simulation::random::prng_Uniform min max
- Create a command (PRNG) that generates uniformly distributed numbers between "min" and "max". - float min
- Minimum number that will be generated 
- float max
- Maximum number that will be generated 
 
- ::simulation::random::prng_Exponential min mean
- Create a command (PRNG) that generates exponentially distributed numbers with a given minimum value and a given mean value. - float min
- Minimum number that will be generated 
- float mean
- Mean value for the numbers 
 
- ::simulation::random::prng_Normal mean stdev
- Create a command (PRNG) that generates normally distributed numbers with a given mean value and a given standard deviation. - float mean
- Mean value for the numbers 
- float stdev
- Standard deviation 
 
- ::simulation::random::prng_Pareto min steep
- Create a command (PRNG) that generates numbers distributed according to Pareto with a given minimum value and a given distribution steepness. - float min
- Minimum number that will be generated 
- float steep
- Steepness of the distribution 
 
- ::simulation::random::prng_Gumbel min f
- Create a command (PRNG) that generates numbers distributed according to Gumbel with a given minimum value and a given scale factor. The probability density function is: - P(v) = exp( -exp(f*(v-min)))- float min
- Minimum number that will be generated 
- float f
- Scale factor for the values 
 
- ::simulation::random::prng_chiSquared df
- Create a command (PRNG) that generates numbers distributed according to the chi-squared distribution with df degrees of freedom. The mean is 0 and the standard deviation is 1. - float df
- Degrees of freedom 
 
The package defines the following public procedures for random point sets:
- ::simulation::random::prng_Disk rad
- Create a command (PRNG) that generates (x,y)-coordinates for points uniformly spread over a disk of given radius. - float rad
- Radius of the disk 
 
- ::simulation::random::prng_Sphere rad
- Create a command (PRNG) that generates (x,y,z)-coordinates for points uniformly spread over the surface of a sphere of given radius. - float rad
- Radius of the disk 
 
- ::simulation::random::prng_Ball rad
- Create a command (PRNG) that generates (x,y,z)-coordinates for points uniformly spread within a ball of given radius. - float rad
- Radius of the ball 
 
- ::simulation::random::prng_Rectangle length width
- Create a command (PRNG) that generates (x,y)-coordinates for points uniformly spread over a rectangle. - float length
- Length of the rectangle (x-direction) 
- float width
- Width of the rectangle (y-direction) 
 
- ::simulation::random::prng_Block length width depth
- Create a command (PRNG) that generates (x,y,z)-coordinates for points uniformly spread over a block - float length
- Length of the block (x-direction) 
- float width
- Width of the block (y-direction) 
- float depth
- Depth of the block (z-direction) 
 
Category
Mathematics
Copyright
Copyright © 2004 Arjen Markus <arjenmarkus@users.sourceforge.net>
